ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience'
- Guild Wars 3 will have "significantly less UI in general" for an MMORPG
- ArenaNet studio head Colin Johanson says it will better showcase combat and the game's open world
- He says combat UI elements, like debuffs, will be represented visually instead
Although it's a massively multiplayer online role-playing game (MMORPG), ArenaNet has confirmed that Guild Wars 3 will have a minimal HUD, partly because the game is also designed for console.
During a guided presentation at Gamescom, attended by TechRadar Gaming, studio head Colin Johanson showcased an early build of the game and its HUD, saying that it is subject to change throughout development and the team intends to have "significantly less UI in general."
In other MMOs, whether it's World of Warcraft or Final Fantasy 14, the main HUD is typically littered with UI elements from quest lists, buffs and debuffs, action bars, and whatever else the...
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