ArenaNet says Guild Wars 3's new momentum system creates a 'seamless sense of movement you'd expect to see in an action game' by connecting all movement and combat abilities to create 'fluid movement'

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  • ArenaNet studio head Colin Johanson has offered a deep dive into Guild Wars 3's momentum system
  • The feature offers "fluid" transitions between movement and combat, which Johanson says is a "first" for the MMORPG genre
  • Players can build momentum as they move around the world and in combat to deliver powerful attacks

ArenaNet has revealed more about Guild Wars 3's newly introduced momentum system, a mechanic that blends all actions and combat abilities to ensure constant "fluid" movement.

During an exclusive presentation TechRadar Gaming attended at Gamescom, ArenaNet studio head Colin Johanson showcased the studio's action-adventure MMORPG and offered a deep dive into the game's story and open world, the combat system, multiplayer design, and more.

Johanson also touched on the game's new momentum system, saying Guild Wars 3 will be the first MMORPG to offer smooth transitions between movement and combat.

"If you can picture with me for...

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