Alien: Isolation 2's Xenomorph has animations initially designed for the first game, but the team 'didn't have the technology at the time' to use them — but now the Alien is even more 'responsive' and 'reactive'

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  • Alien: Isolation 2 principal environment artist Archie Whitehead says the Xenomorph uses legacy animations that Creative Assembly designed for the first game
  • He explains that the studio didn't have the technology to implement it at the time
  • The sequel animations have been improved so the alien is "more responsive"

Alien: Isolation 2 principal environment artist Archie Whitehead has revealed that the game's Xenomorph uses improved legacy animations that Creative Assembly designed for the first game but didn't have the technology to implement 12 years ago.

In an interview with TechRadar Gaming at Gamescom, Whitehead confirmed that working around the alien's intelligence will be a core part of gameplay—even with the added exterior environment—and if players use a flamethrower or repeatedly hide in lockers, their actions will be less effective against the Xenomorph.

But the developer said the fear of hiding from the alien isn't just about its intelligence, but about...

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