Agents, Graphs, Loops & More: A Look Inside How Game of Life Is Actually Architected

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6 min read

Just now

I’ve spent close to a decade watching this industry build conversational AI, first through Chatbots Life, then running the Chatbot Conference.

In that time I’ve seen every flavor of “we built an AI” — most of which turned out to be a single prompt with a system message doing a lot of hoping.

So when I started building Game of Life, an AI-powered psychological development platform, I did just that: built a single agent with a great system prompt on a powerful model, and watched it completely fail.

Then I started thinking about why it was failing, where it was failing, and what the alternatives actually were. First I wanted to simplify what the AI was doing — no more one massive system prompt. Then I wanted a dependable way to manage context, and that naturally led me to building real AI agents.

What I...

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