Adversary’s Shipaton Journey From a Strange Memory Game Idea to a Shipped App

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So, where are we in the journey to the App Store and submission to Shipaton?

In my last checkup, I was waiting for Apple to decide whether the game I'd spent weeks building was worthy of entering the App Store. Very dramatic.

In my previous article, I Built the Game. Now I Need to Find Out If Anyone Wants It, I had reached an awkward stage of the project. Adversary was built. But it wasn’t released.

That meant I was ready to start answering the question I actually cared about — whether anyone wanted to play it — while simultaneously being unable to put the app in front of anyone. Fortunately, that part has changed.

Apple Finally Let Me Through

Adversary is now officially live on the App Store. That sentence feels surprisingly good to write.

For anyone joining this series at the very end, Adversary is a...

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