A Brief History of the Video Game Parry
If you've ever played literally any game with combat in the last few years, chances are you already know what a parry is. It's that little window where instead of running or blocking like a total coward, you hit the exact right button at the exact right time and suddenly the fight flips in your favor. It feels amazing when you land it, and... absolutely brutal when you don't.
But this hasn't always been the case. I recently realized something very obvious: parrying wasn't always everywhere in gaming. Somewhere along the way, developers looked at combat and decided, "What if instead of just blocking, you could punish someone for attacking you?" That idea has taken all sorts of forms, from old-school fighting games to some of the biggest RPGs around.
Finding the first person to put it in a game is trickier. Does a well-timed sword block count? Does it...
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