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How does IOI come up with Hitman World of Assassination's creative murder methods? Its senior level designer says it's a 'combination' of serving 'poetic justice' to the target, 'intriguing toy box mechanics,' and a 'juicy payoff presentation'

* Hitman World of Assassination senior level designer Marin Ansdal explains how IO Interactive designs the best Elusive Target elimination methods * Ansdal says the elimination has to serve "the target poetic justice for their central character flaw" * He adds that it also requires "intriguing toybox mechanics to set